Station 1: Calling All Cars: This is a number recognition activity. It can be tiered for numbers up to 30.
Station 2 Top Cop- You will need a copy of the number cards appropriate for the readiness level of your students along with special playing cards. These cards are placed in a bucket or basket. Each student takes a card, if they know the number card, they keep it. If not it is returned to the bucket. There are some special playing cards to make play interesting along the way. The student who ends up with the most cards, is “The Top Cop.”
Station 3: Top Cops Memory – Play like traditional memory.
Station 4: Community Helpers Play-doh Mats 1-20- This is a number recognition and counting activity that will appeal to your kinesthetic learners. You may differentiate by only providing a limited number of mats for students who have not yet mastered their numbers, or you may make all the mats available for those students who are ready.
Station 5: Counting On Community Helpers – You will need a copy of the number cards.. Place number cards that are appropriate for your students readiness level in a bucket. Students draw a number and write it on the star on their recording sheet. Then they write the numbers that come after.
Station 6: Best Helpers- This game is played like your traditional (WAR Card Game).
Station 7: Count and Color Community Helpers – For students who are still just counting random numbers and writing numbers , there is a count and color recording sheet. They will count the items scattered about on the mat and then color that many items and record the number in the box on the recording sheet. You may use the same recording sheet for both mats.
Station 8: Mail Carrier Roll Say Keep – This game is a spin off of the traditional roll-say-keep, but with a few twists and turns. There are two levels of play. For students who are still trying to master 2D shapes use the cards that are blue bordered. For students who are ready to start learning about 3D shapes use the orange bordered cards alone or with the blue bordered cards together.
Station 9: Linking Community Helpers – This is a great fine motor activity for students and reinforces number order.
Station 10: Community Helpers Patterns: Even though patterning is not part of common core, I like to offer this self-correcting, independent activity to reinforce pattern production and recognition which are so prevalent throughout so much of kindergarten work. This pattern can be differentiated by offering very simple AB pattern cards for your students just beginning to master patterning. Or you may offer the ABB, AAB and ABC pattern cards for those students who are ready for a bit more challenge.
Station 11 Community Helpers Yatta – This activity will help your students with number fluency and counting objects that are scattered quickly. There are two playing mats for differentiating. Mat 1 covers number 1-5 and Mat 2 covers numbers 1-10. Choose a mat based on the readiness of your students.
Station 12: Community Helpers Counting Book: Print, cut in half and staple as a book for each child to complete. Students will practice number production to 10 along with counting.
Station 13: Ten Frame Building Fun – Teachers: Copy off enough playing mats for each student to have one, plus several copies of the self-correcting cards to laminate. Cut apart the game cards and fold on the dotted line. Secure the flap with a clothes pin. Using the included printable key pieces or your own real keys, students build the number. Students may use this activity independently as they practice producing numbers or as a game with each child having a building mat. One child selects a card and shows students the number without saying it. The first student to produce the number correctly on their mat, gets to keep the playing card. Play until all the cards are won and then count them up to see who is the Keeper of the Keys. There are mats for number through 10, and through 20 and there is also an option for Making Ten.
These activities are aligned with standards:
K.CC.A.2 Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
K.CC.A.3 Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects)
K.CC.B.4 Understand the relationship between numbers and quantities; connect counting to cardinality.
K.CC.B.5 Count to answer “how many?” questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1–20, count out that many objects
K.CC.C.7 Compare two numbers between 1 and 10 presented as written numerals.
K.0A.A.4 Given a number between 1-9, find the number that makes 10 when added.
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